Typology Cost Impacts
These percentages adjust the whole project labor model compared with the baseline typology:
4-Story Double-Loaded Corridor. A positive value means the project is expected to take more labor.
A negative value means it is expected to take less labor. Under each field you see the default and the
benchmark cost, a changed value is marked (modified), and Reset to defaults restores the whole tab.
Example: Townhomes & Row Houses at 10% means 10% more project labor than the baseline typology.
Construction Type Cost Impacts
These percentages adjust the whole project labor model based on the selected construction type.
The defaults use Type 5A wood frame as the 0% baseline. The IBC list runs from Type 5B at -5% up to
Type 1A at 30%, with podium and hybrid systems in between because they add structural coordination and
documentation complexity. Each type's story cap is shown under its field.
Example: Podium / Mixed (5A over 1A) at 15% means 15% more project labor than the Type 5A baseline.
Finish Level Cost Impacts
These percentages apply only to CD-phase effort, because finish complexity mainly changes detailing,
coordination, and documentation time. They are not a percentage of construction cost and they are not a
percentage of the total architectural fee. The baseline is Gold at 0%. Because the fee is turned into sheets
by dividing fee hours by hours per sheet after modifiers, a cheaper finish means the same fee supports more
sheets; the reconciliation card says so when it applies.
Example: Silver at -5% means CD labor is reduced 5% compared with Gold-level CD effort.
Affordable Housing / PHFA Cost Impacts
These percentages apply only when Affordable Housing / PHFA Project is turned on. They increase the listed
phases to account for agency coordination, submission requirements, compliance review, and extra documentation.
Example: SD Impact at 15% means SD labor is 15% higher than the same project without PHFA.
Floor Count Assumptions
These settings translate building height into a project-wide labor adjustment. Baseline Floors is the reference
height. Impact Per Floor is the percent change for each floor above or below that baseline. Minimum Floor Impact
prevents smaller buildings from reducing labor unrealistically far.
Example: baseline 4 floors and 2.5% per floor means a 5-floor project adds 2.5% project labor.
Hours Per Sheet
This is the office rule of thumb for translating drawing scope into labor. The full doc set value is used for CD
sheet logic. The SD-only value is lower because schematic drawings usually require less documentation effort per sheet.
Example: 50 sheets x 40 hours per sheet = 2,000 baseline hours before modifiers.
Active Team Roles
These controls define who is actually on the project team. Roles marked inactive receive 0 hours and are removed
from charts, staffing tables, and exports. The remaining active roles share the phase percentages.
Example: Principal + Sr Arch + Designer I means all phase hours are assigned only to those roles.
Assumptions
What the modifier percentages actually mean.
Every percentage in the Model settings drawer is a labor adjustment. It changes estimated hours first.
Cost changes only because hours multiplied by billing rate creates cost. These percentages are not profit margins,
not fee markups, and not construction-cost percentages unless the label specifically says construction cost.
- 0% means no change from the baseline assumption.
- Positive percentages add labor hours.
- Negative percentages reduce labor hours.
- Finish Level affects CD only; Typology, Construction Type, and Floor Count affect the project more broadly.